We are splintering what was the 'camera' and its functionality - lens, sensors, and processing - into distinct parts, but, instead of lenses and shutters, software and algorithms are becoming the driving force.
My definition of media? 'Anything which owns attention.' This could be a game or, perhaps, a platform. Ironically, the media tends to associate media with publishing - digital or otherwise - which, in turn, is too narrow a way to consider not only the media but also the reality of the competitive landscape and media-focused innovation.
For the longest time, computers have been associated with work. Mainframes were for the Army, government agencies, and then large companies. Workstations were for engineers and software programmers. PCs were initially for other white-collar jobs.
Pokemon Go, which involves trying to 'catch' Pikachu or Squirtle or other creatures with your smartphone, is an inherently social experience. You need to be walking around - on the streets, in public places - to catch the Pokemon.
Camera companies, like traditional phone manufacturers, dismissed the iPhone as a toy when it launched in 2007. Nokia thought that the iPhone used inferior technology; the camera makers thought that it took lousy pictures. Neither thought that they had anything to worry about.
Looking back, Google's success came from the fortuitous timing of being born at the cusp of the broadband age. But it also came about because of the new reality of the Internet: a lot of services were going to be algorithmic, and owning your own infrastructure would be a key advantage.
Facebook has gone from a nice-and-boring social network to becoming an identity layer of the web. It is where nearly a billion people are depositing the artifacts of civilization in the 21st century - photos, videos, and birthday wishes.
The lightbulb, the most humble and illuminating of all technologies, when combined with a network connection, transforms itself from being a bulb into a wake-up alarm, a mood alteration mechanism, and in some cases, a cupid's assistant.
A lot of what people are calling 'artificial intelligence' is really data analytics - in other words, business as usual. If the hype leaves you asking 'What is A.I., really?,' don't worry, you're not alone.
Our economy, for a long while, has been transitioning from one reliant on industrial strength to one based on digital information. The next step in this transition is a digital economy shaped by connectivity.
When I look at Kickstarter, I see small businesses that have been funded by their customers. I see the acceleration of this shift away from the industrial manufacturing ideology to more of a maker economy. And I also see an idea so powerful that the company name has become a verb.
While in the early days of networks, growth was limited by slowness and cost at numerous points - expensive telephone connections, computers that crashed, browsers that didn't work - the rise of the smartphone has essentially changed all that.
I don't think I had a role model. I just was very inspired by an article which I read in Forbes magazine around the information superhighway and the Arpanet and stuff like that. To me, that intuitively made sense, and when I decided to come to the U.S., I knew exactly what I wanted to go and write about.
In the digital realm, companies are free from the friction of producing physical goods, and as a result, we see companies like Google go from zero dollars in revenues to billions at a much faster rate.